For the months in-between the Metagame Book Club, we’ll be picking a game and some associated readings. You’ll have the whole month to play the game and read the book. At the end of the month we’ll do a Google Hangout on how to incorporate the game or the book or both into your class.
Right now we are reading about, playing and writing about Pokemon Go.
Feel free to share your thoughts or any related or tangential in the Metagame Book Club! Let us know if you find any articles on interactive fiction, NASA, STEM, or the Maker Movement. For social media use the hashtag #metagame or #gbl (game based learning).
We do encourage you to take a picture of the book or do a Periscope on Wednesday for #shelfiewednesday
We did Ready Player One over the summer of 2015. This iteration of the book club ran from Monday, July 20 to August 12, 2015. We read one book, Ready Player One by Ernest Cline and then we have 2 side tracks.
We had both synchronous and asynchronous components to the book club. For the synchronous portions we will be did Google hangouts. If you are interested, we do have extra spaces if you would like to be a participant or you can watch them live over the Games MOOC YouTube channel. All of the hangouts will be recorded so if you miss them you can watch them afterwards.
Inevitable Instructors along with ISTE's Games & Simulations Network ran our latest book club from June - July 2016 on the Blockchain Revolution.
It involved reading publications, a really great book, going to websites, watching videos and even going in game. So there is no question about it – the #metagame book club is a Book Club +.
This book club had 2 tracks. For example, academic readings with Sherry Jones, the creator of the Rhetoric and Games or rgMOOC.
The second track was facilitated by the educator’s gaming guild, Inevitable Betrayal.
This is an open book club for all educators. We utilized the hashtag #metagame for twitter and all tagging in social media. The model for the book club is based on social network knowledge construction. Participating instructors were active in the book club in several ways from lurking (reading the discussions) to actively creating content. This was a great opportunity for you as an educator to build your game based learning PLN (Personal Learning Network), learn about games and have some fun!