Inevitable at ISTE 2015 in Philadelphia
Preview of Games & Sims at ISTE Conference June 17
Games MOOC YouTube Channel
Saturday June 27
Mobile Megashare 2 - 6 pm
Real Learning or Chocolate Covered Broccoli
Want to talk games, game based learning, points, quantification, mobile apps and motivation? Game and Sims Network officers hold a roundtable to discuss and have you vote on all aspects of games, game based learning, points, quantification, mobile apps and motivation. Discussion will include best practices, worst practices, research and future trends in mobile and game based learning.
Monday June 29
Machinima Fest 530 - 630 pm
LAN Party/Game Party 630 - 900 pm
World of Warcraft
Gadgets and More
Lan Party 2 by kaezenovka, on Flickr
Tuesday June 30
Mobile Learning Playground: Block Party at the Makerspace 9:30 am - 1 pm
Run the Gamut with the Games & Sims Network
Presentation Station 1
Hackathon: Hack Your Class
What is a Hackathon? It’s an intensive 24-48 hour event where programmers, graphic designers, techies and geeks gather to figure out tech solutions to problems big and small. See how to bring this kind of energy and event to your classroom.
Using a hackathon as a model, the educators presenting created a 24 hour, 12 hour and 8 hour hackathon. They will present on how to plan and execute your own hackathon. The students as players on a team are given a challenge and challenge rules. It brings the experience of coding and design to life for students. The difference between a hackathon and other multimedia forms is that the students are creating, editing and repurposing code as a pedagogical tool. The students are actively engaged in the experience. We have found it works equally as well as end of term class project or mid-way in the term as a way for students to bond.
Games and Virtual Environments Playground 2 pm - 5:30 pm
Table 4: Machinima and the Metagame
If your students aren’t playing games on their computers and phones, chances are they are watching videos made in games. Ask any fifth grader their favorite video and they are likely to show you a Minecraft LP or “Let’s Play” type of video. These videos that are made in a game or in a virtual world are called Machinima. Machinima is an inexpensive and fast way to produce video. Games provide a ready-made 3D world to work with and players provide actors. Machinima is one of the great example of the Metagame or the what happens outside of the game. Your guides on the side can also talk to you about discussion forums, add-ons, guild site, fan fiction and everything else that your students are creating relating to games.
Table 5: Interactive Fiction/Game Narratives
Facilitators: Lee Ann Tysseling, Kae Novak
Description: Stop by to talk about Interactive Fiction (IF), game narratives and literacy. If you and/or you students have done an IF we’d love to share it as a resource or example.
Table 6: Coding and Game Design & Game Studies
Presentations Station 2
2:00- 2:30 PM
2:30- 3:00 PM
Coding and Game Design: After School Clubs, Game Jams and Hackathons
3:00 -3:30 PM
Teacher as Game Master
Lee Sheldon suggests “Teacher as Games Master” in the Multiplayer Classroom and Jesse Schell mentioned it twice at the Games 4 Learning Summit in April. In the #Metagame Book Club we explored what that means. This session will take highlight the role and function of Dungeon Master in D & D, Game Masters in LARPs and Puppetmasters in ARGs to explain how you can bring these into your classroom.
4:00 PM - 4:30 PM
4:30- 5:00 PM
Ready Player One: Metagame Book Club
Games & Sims Network members will be facilitating a discussion about the game based learning book that started last year right after ISTE.
They’ll also be introducing the book club starting in July - Ready Player One and October/November Book - The Art of Game Design by Jesse Schell.
World of Warcraft
Inevitable Instructors, et al.