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Augmented Reality Field Trips are already here!

by Kae on Aug 12, 2016 at 05:26 PM}
Gamasutra recently published this blog post Augmenting the Classroom: Evolving Education Through Virtual Field Trips by John Krajewski. It starts with “Perhaps the most impressive thing about the Pokemon Go phenomenon is its speed; in a week, it was used more than Twitter. It was an idea the world was ready for, packaged in a form that was easily approachable.”

For many of us in the Games & Sims Network and I’ve also seen this in the Mobile Learning Network augmented the classroom is not new. Our students have their devices out, we are going outside the classroom and we are trying to get closer to a seamless mobile learning environment. Field trips using augmented reality are not new and many educators have become accidental game designers.

In the second half of the article the author then tells us about his product which looks gamey but doesn’t take our students outside the classroom. I think our students are ready for more games and field trips outside the classroom. There are mobile apps that will let you create games, field trips and whatever else your inner Game Master or Game Designer wants to do.

Just go to the app store and look for virtual field trips. The ISTE Mobile Learning Network used Klikaklu for the Mobile Quest in Denver. Klikaklu was also used at Colorado Teaching and Learning with Technology Conference last week. Here’s some screenshot and pictures from the Literacy License Quest.
You can see additional pictures on the ISTE Games & Sims Flickr site.

There are other apps other than will let you do this like goosehunt and even an app by Niantic Lab’s Field Trip (Yes , the same company that does Pokémon Go). If you need a little inspiration read The accidental history of Niantic’s Pokémon Go, as told by John Hanke, CEO of Niantic Labs.

You have time before school starts – so go out and start creating that adventure for your students!

COLTT 2016 by kaezenovka, on Flickr


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